VRC SDK
This project aims to completely document the VRChat Unity SDK
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This is the complete list of members for HandlesUtil, including all inherited members.
AddCapsuleCapPoints(ref List< Vector3 > buffer, float beginRadius, float endRadius, float half) | HandlesUtil | privatestatic |
AddCapsuleToBatch(ref List< Vector3 > buffer, float beginRadius, float endRadius, float half) | HandlesUtil | static |
AddCylinderCapPoints(ref List< Vector3 > buffer, float beginRadius, float endRadius, float half) | HandlesUtil | privatestatic |
AddCylinderSidePoints(ref List< Vector3 > buffer, float beginRadius, float endRadius, float half) | HandlesUtil | privatestatic |
AddLineToBatch(ref List< Vector3 > buffer, Vector3 start, Vector3 end) | HandlesUtil | static |
AddSphereToBatch(ref List< Vector3 > buffer, float radius) | HandlesUtil | static |
ApplyWireMaterial() | HandlesUtil | static |
CapsuleGizmoRotations | HandlesUtil | privatestatic |
DrawCapsuleBatched(ref List< Vector3 > buffer, int offset, Color color, Matrix4x4 matrix) | HandlesUtil | static |
DrawLineBatched(ref List< Vector3 > buffer, int offset, Color color) | HandlesUtil | static |
DrawSolidAngleCone(Vector3 tip, Quaternion rotation, float radius, float angle) | HandlesUtil | static |
DrawSphereBatched(ref List< Vector3 > buffer, int offset, Color color, Matrix4x4 matrix) | HandlesUtil | static |
DrawWireAngleCone(Vector3 tip, Quaternion rotation, float radius, float angle, int segments=12) | HandlesUtil | static |
DrawWireCapsule(Vector3 center, Quaternion rotation, float height, float radius) | HandlesUtil | static |
DrawWireCapsule(Vector3 center, Quaternion rotation, float height, float radius1, float radius2) | HandlesUtil | static |
DrawWireCapsuleEndcap(Vector3 center, Quaternion rotation, float half, float radius, bool isUp) | HandlesUtil | privatestatic |
DrawWireCylinder(Vector3 center, float height, float radius1, float radius2, Quaternion rotation=default(Quaternion), int segments=8) | HandlesUtil | static |
DrawWirePlane(Vector3 center, Vector3 normal, float size) | HandlesUtil | static |
DrawWireSphere(Vector3 center, float radius) | HandlesUtil | static |
DrawWireSphere(Vector3 center, Quaternion rotation, float radius) | HandlesUtil | static |
DrawWireSquare(Vector3 center, Quaternion rotation, float size) | HandlesUtil | static |
DrawWireSquare(Vector3 center, Vector3 normal, float size) | HandlesUtil | static |
LINE_GIZMOS_SIZE | HandlesUtil | privatestatic |
RADIUS_GIZMO_CAP_OFFSET | HandlesUtil | privatestatic |
RADIUS_GIZMO_CAPS_SIZE | HandlesUtil | privatestatic |
RADIUS_GIZMO_CAPSULE_CAPS_SIZE | HandlesUtil | privatestatic |
RADIUS_GIZMO_SIDES_OFFSET | HandlesUtil | privatestatic |
RADIUS_GIZMO_SPHERE_OFFSET | HandlesUtil | privatestatic |
RADIUS_GIZMO_SPHERE_SIZE | HandlesUtil | privatestatic |
SetColor(Color color, float alpha) | HandlesUtil | static |
SphereGizmoRotations | HandlesUtil | privatestatic |