VRC SDK
This project aims to completely document the VRChat Unity SDK
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HandlesUtil Member List

This is the complete list of members for HandlesUtil, including all inherited members.

AddCapsuleCapPoints(ref List< Vector3 > buffer, float beginRadius, float endRadius, float half)HandlesUtilprivatestatic
AddCapsuleToBatch(ref List< Vector3 > buffer, float beginRadius, float endRadius, float half)HandlesUtilstatic
AddCylinderCapPoints(ref List< Vector3 > buffer, float beginRadius, float endRadius, float half)HandlesUtilprivatestatic
AddCylinderSidePoints(ref List< Vector3 > buffer, float beginRadius, float endRadius, float half)HandlesUtilprivatestatic
AddLineToBatch(ref List< Vector3 > buffer, Vector3 start, Vector3 end)HandlesUtilstatic
AddSphereToBatch(ref List< Vector3 > buffer, float radius)HandlesUtilstatic
ApplyWireMaterial()HandlesUtilstatic
CapsuleGizmoRotationsHandlesUtilprivatestatic
DrawCapsuleBatched(ref List< Vector3 > buffer, int offset, Color color, Matrix4x4 matrix)HandlesUtilstatic
DrawLineBatched(ref List< Vector3 > buffer, int offset, Color color)HandlesUtilstatic
DrawSolidAngleCone(Vector3 tip, Quaternion rotation, float radius, float angle)HandlesUtilstatic
DrawSphereBatched(ref List< Vector3 > buffer, int offset, Color color, Matrix4x4 matrix)HandlesUtilstatic
DrawWireAngleCone(Vector3 tip, Quaternion rotation, float radius, float angle, int segments=12)HandlesUtilstatic
DrawWireCapsule(Vector3 center, Quaternion rotation, float height, float radius)HandlesUtilstatic
DrawWireCapsule(Vector3 center, Quaternion rotation, float height, float radius1, float radius2)HandlesUtilstatic
DrawWireCapsuleEndcap(Vector3 center, Quaternion rotation, float half, float radius, bool isUp)HandlesUtilprivatestatic
DrawWireCylinder(Vector3 center, float height, float radius1, float radius2, Quaternion rotation=default(Quaternion), int segments=8)HandlesUtilstatic
DrawWirePlane(Vector3 center, Vector3 normal, float size)HandlesUtilstatic
DrawWireSphere(Vector3 center, float radius)HandlesUtilstatic
DrawWireSphere(Vector3 center, Quaternion rotation, float radius)HandlesUtilstatic
DrawWireSquare(Vector3 center, Quaternion rotation, float size)HandlesUtilstatic
DrawWireSquare(Vector3 center, Vector3 normal, float size)HandlesUtilstatic
LINE_GIZMOS_SIZEHandlesUtilprivatestatic
RADIUS_GIZMO_CAP_OFFSETHandlesUtilprivatestatic
RADIUS_GIZMO_CAPS_SIZEHandlesUtilprivatestatic
RADIUS_GIZMO_CAPSULE_CAPS_SIZEHandlesUtilprivatestatic
RADIUS_GIZMO_SIDES_OFFSETHandlesUtilprivatestatic
RADIUS_GIZMO_SPHERE_OFFSETHandlesUtilprivatestatic
RADIUS_GIZMO_SPHERE_SIZEHandlesUtilprivatestatic
SetColor(Color color, float alpha)HandlesUtilstatic
SphereGizmoRotationsHandlesUtilprivatestatic