|
static void | GenerateDPIDMipmaps (Texture2D input, Texture2D output, bool alphaIsTransparency, bool sRGB, bool asyncOnGPU=false, bool inPlace=true, bool inputIsGuidance=false, bool conservative=false, uint minimumSize=4u, bool normalMap=false) |
|
static void | GenerateDPIDMipmapsQuality (Texture2D input, Texture2D output, bool alphaIsTransparency, bool sRGB, bool conservative=false, bool normalMap=false) |
|
static void | GenerateDPIDMipmapsFast (Texture2D texture, bool alphaIsTransparency, bool sRGB, bool conservative=false, bool normalMap=false) |
|
|
| DPIDMipmapper () |
|
void | ExecuteComputeShader (Texture2D input, Texture2D output, bool alphaIsTransparency, bool sRGB, bool asyncOnGPU=false, bool inPlace=true, bool inputIsGuidance=false, bool conservative=false, uint minimumSize=4u, bool normalMap=false) |
|
Definition at line 61 of file VRCSDKBase.cs.
◆ DPIDMipmapper()
DPIDMipmapper.DPIDMipmapper |
( |
| ) |
|
|
private |
◆ ExecuteComputeShader()
void DPIDMipmapper.ExecuteComputeShader |
( |
Texture2D |
input, |
|
|
Texture2D |
output, |
|
|
bool |
alphaIsTransparency, |
|
|
bool |
sRGB, |
|
|
bool |
asyncOnGPU = false , |
|
|
bool |
inPlace = true , |
|
|
bool |
inputIsGuidance = false , |
|
|
bool |
conservative = false , |
|
|
uint |
minimumSize = 4u , |
|
|
bool |
normalMap = false |
|
) |
| |
|
private |
◆ GenerateDPIDMipmaps()
static void DPIDMipmapper.GenerateDPIDMipmaps |
( |
Texture2D |
input, |
|
|
Texture2D |
output, |
|
|
bool |
alphaIsTransparency, |
|
|
bool |
sRGB, |
|
|
bool |
asyncOnGPU = false , |
|
|
bool |
inPlace = true , |
|
|
bool |
inputIsGuidance = false , |
|
|
bool |
conservative = false , |
|
|
uint |
minimumSize = 4u , |
|
|
bool |
normalMap = false |
|
) |
| |
|
static |
◆ GenerateDPIDMipmapsFast()
static void DPIDMipmapper.GenerateDPIDMipmapsFast |
( |
Texture2D |
texture, |
|
|
bool |
alphaIsTransparency, |
|
|
bool |
sRGB, |
|
|
bool |
conservative = false , |
|
|
bool |
normalMap = false |
|
) |
| |
|
static |
◆ GenerateDPIDMipmapsQuality()
static void DPIDMipmapper.GenerateDPIDMipmapsQuality |
( |
Texture2D |
input, |
|
|
Texture2D |
output, |
|
|
bool |
alphaIsTransparency, |
|
|
bool |
sRGB, |
|
|
bool |
conservative = false , |
|
|
bool |
normalMap = false |
|
) |
| |
|
static |
◆ computeShader
ComputeShader DPIDMipmapper.computeShader |
|
private |
◆ kernelDownsampling
int DPIDMipmapper.kernelDownsampling |
|
private |
◆ kernelGuidance
int DPIDMipmapper.kernelGuidance |
|
private |
◆ OutputProperty
int DPIDMipmapper.OutputProperty = Shader.PropertyToID("_Output") |
|
staticprivate |
◆ THREADS
const int DPIDMipmapper.THREADS = 64 |
|
staticprivate |
◆ TmpGuidanceProperty
int DPIDMipmapper.TmpGuidanceProperty = Shader.PropertyToID("_TmpGuidance") |
|
staticprivate |
◆ ComputeShaderReady
bool DPIDMipmapper.ComputeShaderReady |
|
staticget |
◆ Instance
The documentation for this class was generated from the following file: