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| static void | GenerateDPIDMipmaps (Texture2D input, Texture2D output, bool alphaIsTransparency, bool sRGB, bool asyncOnGPU=false, bool inPlace=true, bool inputIsGuidance=false, bool conservative=false, uint minimumSize=4u, bool normalMap=false) |
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| static void | GenerateDPIDMipmapsQuality (Texture2D input, Texture2D output, bool alphaIsTransparency, bool sRGB, bool conservative=false, bool normalMap=false) |
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| static void | GenerateDPIDMipmapsFast (Texture2D texture, bool alphaIsTransparency, bool sRGB, bool conservative=false, bool normalMap=false) |
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| | DPIDMipmapper () |
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| void | ExecuteComputeShader (Texture2D input, Texture2D output, bool alphaIsTransparency, bool sRGB, bool asyncOnGPU=false, bool inPlace=true, bool inputIsGuidance=false, bool conservative=false, uint minimumSize=4u, bool normalMap=false) |
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Definition at line 61 of file VRCSDKBase.cs.
◆ DPIDMipmapper()
| DPIDMipmapper.DPIDMipmapper |
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private |
◆ ExecuteComputeShader()
| void DPIDMipmapper.ExecuteComputeShader |
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Texture2D |
input, |
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Texture2D |
output, |
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bool |
alphaIsTransparency, |
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bool |
sRGB, |
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bool |
asyncOnGPU = false, |
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bool |
inPlace = true, |
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bool |
inputIsGuidance = false, |
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bool |
conservative = false, |
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uint |
minimumSize = 4u, |
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bool |
normalMap = false |
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) |
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private |
◆ GenerateDPIDMipmaps()
| static void DPIDMipmapper.GenerateDPIDMipmaps |
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Texture2D |
input, |
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Texture2D |
output, |
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bool |
alphaIsTransparency, |
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bool |
sRGB, |
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bool |
asyncOnGPU = false, |
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bool |
inPlace = true, |
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bool |
inputIsGuidance = false, |
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bool |
conservative = false, |
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uint |
minimumSize = 4u, |
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bool |
normalMap = false |
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) |
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static |
◆ GenerateDPIDMipmapsFast()
| static void DPIDMipmapper.GenerateDPIDMipmapsFast |
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Texture2D |
texture, |
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bool |
alphaIsTransparency, |
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bool |
sRGB, |
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bool |
conservative = false, |
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bool |
normalMap = false |
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) |
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static |
◆ GenerateDPIDMipmapsQuality()
| static void DPIDMipmapper.GenerateDPIDMipmapsQuality |
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Texture2D |
input, |
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Texture2D |
output, |
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bool |
alphaIsTransparency, |
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bool |
sRGB, |
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bool |
conservative = false, |
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bool |
normalMap = false |
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) |
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static |
◆ computeShader
| ComputeShader DPIDMipmapper.computeShader |
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private |
◆ kernelDownsampling
| int DPIDMipmapper.kernelDownsampling |
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private |
◆ kernelGuidance
| int DPIDMipmapper.kernelGuidance |
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private |
◆ OutputProperty
| int DPIDMipmapper.OutputProperty = Shader.PropertyToID("_Output") |
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staticprivate |
◆ THREADS
| const int DPIDMipmapper.THREADS = 64 |
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staticprivate |
◆ TmpGuidanceProperty
| int DPIDMipmapper.TmpGuidanceProperty = Shader.PropertyToID("_TmpGuidance") |
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staticprivate |
◆ ComputeShaderReady
| bool DPIDMipmapper.ComputeShaderReady |
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staticget |
◆ Instance
The documentation for this class was generated from the following file: