VRC SDK
This project aims to completely document the VRChat Unity SDK
|
This is the complete list of members for GizmosUtil, including all inherited members.
DrawArrow(Vector3 from, Vector3 to, float arrowHeadLength=0.25f, float arrowHeadAngle=20f) | GizmosUtil | static |
DrawWireAngleCone(Vector3 tip, Quaternion rotation, float radius, float angle, int segments=12) | GizmosUtil | static |
DrawWireArc(Vector3 center, float radius, float angle, int segments=20, Quaternion rotation=default(Quaternion)) | GizmosUtil | static |
DrawWireArc(Vector3 center, float radius, float angle, int segments, Quaternion rotation, Vector3 centerOfRotation) | GizmosUtil | static |
DrawWireArc(Matrix4x4 matrix, float radius, float angle, int segments) | GizmosUtil | static |
DrawWireCapsule(Vector3 center, float radius, float height, Quaternion rotation=default(Quaternion)) | GizmosUtil | static |
DrawWireCapsule(Vector3 point1, Vector3 point2, float radius1, float radius2) | GizmosUtil | static |
DrawWireCapsule(Vector3 center, Quaternion rotation, float height, float radius1, float radius2) | GizmosUtil | static |
DrawWireCapsuleEndcap(Vector3 center, Quaternion rotation, float half, float radius, bool isUp) | GizmosUtil | privatestatic |
DrawWireCircle(Vector3 center, float radius, int segments=20, Quaternion rotation=default(Quaternion)) | GizmosUtil | static |
DrawWireCone(Vector3 tip, Quaternion rotation, float height, float radius) | GizmosUtil | static |
DrawWireCube(Vector3 center, Vector3 size, Quaternion rotation=default(Quaternion)) | GizmosUtil | static |
DrawWireCylinder(Vector3 center, float radius, float height, Quaternion rotation=default(Quaternion)) | GizmosUtil | static |
DrawWireCylinder(Vector3 center, float height, float radius1, float radius2, Quaternion rotation=default(Quaternion)) | GizmosUtil | static |
DrawWirePlane(Vector3 center, Quaternion rotation, float size) | GizmosUtil | static |
DrawWireSphere(Vector3 center, float radius, Quaternion rotation=default(Quaternion)) | GizmosUtil | static |
DrawWireSquare(Vector3 center, Quaternion rotation, Vector2 size) | GizmosUtil | static |
SetColor(Color color, float alpha) | GizmosUtil | static |