Definition at line 9475 of file VRCSDK3.cs.
◆ NetworkConfigure()
| override void VRC.SDK3.Components.VRCObjectPool.NetworkConfigure |
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| ) |
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virtual |
◆ Return()
| void VRC.SDK3.Components.VRCObjectPool.Return |
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GameObject |
obj | ) |
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◆ Shuffle()
| void VRC.SDK3.Components.VRCObjectPool.Shuffle |
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| ) |
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◆ TryToSpawn()
| GameObject VRC.SDK3.Components.VRCObjectPool.TryToSpawn |
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| ) |
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◆ didInit
| bool VRC.SDK3.Components.VRCObjectPool.didInit |
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private |
◆ OnInit
◆ OnReturn
| Action<VRCObjectPool, int> VRC.SDK3.Components.VRCObjectPool.OnReturn |
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static |
◆ OnSpawn
| Action<VRCObjectPool, int> VRC.SDK3.Components.VRCObjectPool.OnSpawn |
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static |
◆ Pool
| GameObject [] VRC.SDK3.Components.VRCObjectPool.Pool = (GameObject[])(object)new GameObject[0] |
◆ StartPositions
| Vector3 [] VRC.SDK3.Components.VRCObjectPool.StartPositions |
◆ StartRotations
| Quaternion [] VRC.SDK3.Components.VRCObjectPool.StartRotations |
The documentation for this class was generated from the following file: