Definition at line 9636 of file VRCSDK3.cs.
◆ AwakeDelegate()
delegate void VRC.SDK3.Components.VRCObjectSync.AwakeDelegate |
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VRCObjectSync |
obj | ) |
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◆ EditorSetGravity()
static void VRC.SDK3.Components.VRCObjectSync.EditorSetGravity |
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VRCObjectSync |
target, |
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bool |
value |
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) |
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staticprivate |
◆ EditorSetKinematic()
static void VRC.SDK3.Components.VRCObjectSync.EditorSetKinematic |
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VRCObjectSync |
target, |
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bool |
value |
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) |
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staticprivate |
◆ FlagDiscontinuity()
void VRC.SDK3.Components.VRCObjectSync.FlagDiscontinuity |
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| ) |
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◆ NetworkConfigure()
override void VRC.SDK3.Components.VRCObjectSync.NetworkConfigure |
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| ) |
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virtual |
◆ Respawn()
void VRC.SDK3.Components.VRCObjectSync.Respawn |
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| ) |
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◆ SetGravity()
void VRC.SDK3.Components.VRCObjectSync.SetGravity |
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bool |
value | ) |
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◆ SetKinematic()
void VRC.SDK3.Components.VRCObjectSync.SetKinematic |
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bool |
value | ) |
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◆ TeleportTo()
void VRC.SDK3.Components.VRCObjectSync.TeleportTo |
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Transform |
targetLocation | ) |
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◆ AllowCollisionOwnershipTransfer
bool VRC.SDK3.Components.VRCObjectSync.AllowCollisionOwnershipTransfer = true |
◆ didInit
bool VRC.SDK3.Components.VRCObjectSync.didInit |
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private |
◆ OnAwake
◆ RespawnHandler
Action<VRCObjectSync> VRC.SDK3.Components.VRCObjectSync.RespawnHandler = null |
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static |
◆ TeleportHandler
Action<VRCObjectSync, Vector3, Quaternion> VRC.SDK3.Components.VRCObjectSync.TeleportHandler = null |
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static |
◆ FlagDiscontinuityHook
Action<VRCObjectSync> VRC.SDK3.Components.VRCObjectSync.FlagDiscontinuityHook = null |
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staticgetset |
◆ SetGravityHook
◆ SetKinematicHook
The documentation for this class was generated from the following file: