VRC SDK
This project aims to completely document the VRChat Unity SDK
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VRC.SDKBase.Editor.AssetExporter Member List

This is the complete list of members for VRC.SDKBase.Editor.AssetExporter, including all inherited members.

AddAlwaysIncludedShaders(IEnumerable< Shader > shaders)VRC.SDKBase.Editor.AssetExporterprivatestatic
CleanupTmpFiles()VRC.SDKBase.Editor.AssetExporterstatic
CleanupUnityPackageExport()VRC.SDKBase.Editor.AssetExporterstatic
DoPreExportShaderReplacement()VRC.SDKBase.Editor.AssetExporterstatic
ExportCurrentAssetAsUnityPackage(List< string > assetPaths, string dstPath)VRC.SDKBase.Editor.AssetExporterstatic
ExportCurrentSceneAsUnityPackage()VRC.SDKBase.Editor.AssetExporterstatic
ExportCurrentSceneAsUnityPackageIfNotExist()VRC.SDKBase.Editor.AssetExporterstatic
FindDynamicContent(ref List< GameObject > prefabs, ref List< Material > materials)VRC.SDKBase.Editor.AssetExporterstatic
FindDynamicContentInProject(ref List< GameObject > prefabs, ref List< Material > materials, string rootPath)VRC.SDKBase.Editor.AssetExporterprivatestatic
FindMaterialsAndPrefabsInScene(ref List< GameObject > prefabs, ref List< Material > materials)VRC.SDKBase.Editor.AssetExporterprivatestatic
FindMaterialsOnObjects(IEnumerable< GameObject > objs, ref List< GameObject > prefabs, ref List< Material > materials)VRC.SDKBase.Editor.AssetExporterprivatestatic
FindPrefabReferencesOnPrefabs(ref List< GameObject > prefabs)VRC.SDKBase.Editor.AssetExporterprivatestatic
FindPrefabsThatCanBeToggledActiveInScene(ref List< GameObject > prefabs, GameObject rootObj=null)VRC.SDKBase.Editor.AssetExporterprivatestatic
GetActiveSceneUnityPackageExportPath()VRC.SDKBase.Editor.AssetExporterstatic