Definition at line 2010 of file VRCSDKBase-Editor.cs.
◆ AddAlwaysIncludedShaders()
static void VRC.SDKBase.Editor.AssetExporter.AddAlwaysIncludedShaders |
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IEnumerable< Shader > |
shaders | ) |
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◆ CleanupTmpFiles()
static void VRC.SDKBase.Editor.AssetExporter.CleanupTmpFiles |
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◆ CleanupUnityPackageExport()
static void VRC.SDKBase.Editor.AssetExporter.CleanupUnityPackageExport |
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◆ DoPreExportShaderReplacement()
static void VRC.SDKBase.Editor.AssetExporter.DoPreExportShaderReplacement |
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◆ ExportCurrentAssetAsUnityPackage()
static void VRC.SDKBase.Editor.AssetExporter.ExportCurrentAssetAsUnityPackage |
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List< string > |
assetPaths, |
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string |
dstPath |
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) |
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◆ ExportCurrentSceneAsUnityPackage()
static void VRC.SDKBase.Editor.AssetExporter.ExportCurrentSceneAsUnityPackage |
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◆ ExportCurrentSceneAsUnityPackageIfNotExist()
static void VRC.SDKBase.Editor.AssetExporter.ExportCurrentSceneAsUnityPackageIfNotExist |
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◆ FindDynamicContent()
static void VRC.SDKBase.Editor.AssetExporter.FindDynamicContent |
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ref List< GameObject > |
prefabs, |
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ref List< Material > |
materials |
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◆ FindDynamicContentInProject()
static void VRC.SDKBase.Editor.AssetExporter.FindDynamicContentInProject |
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ref List< GameObject > |
prefabs, |
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ref List< Material > |
materials, |
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string |
rootPath |
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◆ FindMaterialsAndPrefabsInScene()
static void VRC.SDKBase.Editor.AssetExporter.FindMaterialsAndPrefabsInScene |
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ref List< GameObject > |
prefabs, |
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ref List< Material > |
materials |
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◆ FindMaterialsOnObjects()
static void VRC.SDKBase.Editor.AssetExporter.FindMaterialsOnObjects |
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IEnumerable< GameObject > |
objs, |
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ref List< GameObject > |
prefabs, |
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ref List< Material > |
materials |
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◆ FindPrefabReferencesOnPrefabs()
static bool VRC.SDKBase.Editor.AssetExporter.FindPrefabReferencesOnPrefabs |
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ref List< GameObject > |
prefabs | ) |
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◆ FindPrefabsThatCanBeToggledActiveInScene()
static void VRC.SDKBase.Editor.AssetExporter.FindPrefabsThatCanBeToggledActiveInScene |
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ref List< GameObject > |
prefabs, |
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GameObject |
rootObj = null |
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◆ GetActiveSceneUnityPackageExportPath()
static string VRC.SDKBase.Editor.AssetExporter.GetActiveSceneUnityPackageExportPath |
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The documentation for this class was generated from the following file: