Definition at line 3287 of file VRCSDKBase-Editor.cs.
◆ Initialize()
static void VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks.Initialize |
( |
| ) |
|
|
staticprivate |
◆ OnPostprocessAvatar()
static void VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks.OnPostprocessAvatar |
( |
| ) |
|
|
static |
◆ OnPostprocessScene()
static void VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks.OnPostprocessScene |
( |
Scene |
scene | ) |
|
|
static |
◆ OnPreprocessAvatar()
static bool VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks.OnPreprocessAvatar |
( |
GameObject |
avatarGameObject | ) |
|
|
static |
◆ OnPreprocessScene()
static bool VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks.OnPreprocessScene |
( |
Scene |
scene | ) |
|
|
static |
◆ OnVRCSDKBuildRequested()
static bool VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks.OnVRCSDKBuildRequested |
( |
VRCSDKRequestedBuildType |
requestedBuildType | ) |
|
|
static |
The documentation for this class was generated from the following file: