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static int | SHGetKnownFolderPath ([MarshalAs(43)] Guid rfid, uint dwFlags, System.IntPtr hToken, out System.IntPtr pszPath) |
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Definition at line 2306 of file VRCSDKBase-Editor.cs.
◆ BuildType
◆ VRC_SdkBuilder()
static VRC.SDKBase.Editor.VRC_SdkBuilder.VRC_SdkBuilder |
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staticprivate |
◆ ClearCallbacks()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.ClearCallbacks |
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staticpackage |
◆ ClearUploadEventHandlers()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.ClearUploadEventHandlers |
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◆ CreateBuilder()
static ISDKBuilder VRC.SDKBase.Editor.VRC_SdkBuilder.CreateBuilder |
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Type |
builderType | ) |
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◆ DoDestroyImmediate()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.DoDestroyImmediate |
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GameObject |
gameObject | ) |
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◆ ExportAndTestAvatarBlueprint()
static bool VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAndTestAvatarBlueprint |
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GameObject |
externalReference = null | ) |
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◆ ExportAndUploadAvatarBlueprint()
static bool VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAndUploadAvatarBlueprint |
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GameObject |
externalReference = null | ) |
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◆ ExportAndUploadSceneBlueprint()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAndUploadSceneBlueprint |
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◆ ExportAvatarBlueprint()
static bool VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAvatarBlueprint |
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GameObject |
externalReference = null | ) |
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◆ ExportAvatarToV3()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAvatarToV3 |
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GameObject |
externalReference = null | ) |
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◆ ExportSceneResource()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.ExportSceneResource |
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◆ ExportSceneResourceAndRun()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.ExportSceneResourceAndRun |
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◆ ExportSceneToV3()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.ExportSceneToV3 |
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◆ GetBuilderTypesFromAttribute()
static List< Type > VRC.SDKBase.Editor.VRC_SdkBuilder.GetBuilderTypesFromAttribute |
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◆ GetKnownFolderPath()
static string VRC.SDKBase.Editor.VRC_SdkBuilder.GetKnownFolderPath |
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Guid |
knownFolderId | ) |
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◆ GetLastUrl()
static string VRC.SDKBase.Editor.VRC_SdkBuilder.GetLastUrl |
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◆ GetLocalLowPath()
static string VRC.SDKBase.Editor.VRC_SdkBuilder.GetLocalLowPath |
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◆ PreBuildBehaviourPackaging()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.PreBuildBehaviourPackaging |
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◆ RegisterBuildContentProcessedCallback()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RegisterBuildContentProcessedCallback |
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EventHandler< object > |
eventHandler | ) |
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◆ RegisterBuilder()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RegisterBuilder |
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[NotNull] Type |
builderType | ) |
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◆ RegisterBuildErrorCallback()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RegisterBuildErrorCallback |
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EventHandler< string > |
eventHandler | ) |
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staticpackage |
◆ RegisterBuildProgressCallback()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RegisterBuildProgressCallback |
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EventHandler< string > |
eventHandler | ) |
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◆ RegisterBuildStartedCallback()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RegisterBuildStartedCallback |
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EventHandler |
eventHandler | ) |
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staticpackage |
◆ RegisterBuildSuccessCallback() [1/2]
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RegisterBuildSuccessCallback |
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EventHandler< string > |
eventHandler | ) |
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staticpackage |
◆ RegisterBuildSuccessCallback() [2/2]
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RegisterBuildSuccessCallback |
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EventHandler< ValueTuple< string, string > > |
eventHandler | ) |
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◆ RegisterContentPreUploadCallback()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RegisterContentPreUploadCallback |
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EventHandler< object > |
eventHandler | ) |
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◆ RunLastExportedSceneResource()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.RunLastExportedSceneResource |
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◆ SHGetKnownFolderPath()
static int VRC.SDKBase.Editor.VRC_SdkBuilder.SHGetKnownFolderPath |
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[MarshalAs(43)] Guid |
rfid, |
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uint |
dwFlags, |
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System.IntPtr |
hToken, |
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out System.IntPtr |
pszPath |
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◆ UploadLastExportedSceneBlueprint()
static void VRC.SDKBase.Editor.VRC_SdkBuilder.UploadLastExportedSceneBlueprint |
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◆ VerifyCredentials()
static bool VRC.SDKBase.Editor.VRC_SdkBuilder.VerifyCredentials |
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◆ LocalLowGUID
readonly Guid VRC.SDKBase.Editor.VRC_SdkBuilder.LocalLowGUID |
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◆ RandomRoomDigits
string VRC.SDKBase.Editor.VRC_SdkBuilder.RandomRoomDigits |
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◆ RunExportAndTestAvatarBlueprint
Func<GameObject, bool> VRC.SDKBase.Editor.VRC_SdkBuilder.RunExportAndTestAvatarBlueprint |
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◆ RunExportAndUploadAvatarBlueprint
Func<GameObject, bool> VRC.SDKBase.Editor.VRC_SdkBuilder.RunExportAndUploadAvatarBlueprint |
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◆ RunExportAndUploadSceneBlueprint
Action VRC.SDKBase.Editor.VRC_SdkBuilder.RunExportAndUploadSceneBlueprint |
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◆ RunExportAvatarBlueprint
Func<GameObject, bool> VRC.SDKBase.Editor.VRC_SdkBuilder.RunExportAvatarBlueprint |
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◆ RunExportAvatarToV3
Action<GameObject> VRC.SDKBase.Editor.VRC_SdkBuilder.RunExportAvatarToV3 |
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◆ RunExportSceneResource
Func<bool> VRC.SDKBase.Editor.VRC_SdkBuilder.RunExportSceneResource |
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◆ RunExportSceneResourceAndRun
Action VRC.SDKBase.Editor.VRC_SdkBuilder.RunExportSceneResourceAndRun |
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◆ RunExportSceneToV3
Action VRC.SDKBase.Editor.VRC_SdkBuilder.RunExportSceneToV3 |
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◆ RunLastExportedSceneResourceAction
Action VRC.SDKBase.Editor.VRC_SdkBuilder.RunLastExportedSceneResourceAction |
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◆ RunUploadLastExportedSceneBlueprint
Action VRC.SDKBase.Editor.VRC_SdkBuilder.RunUploadLastExportedSceneBlueprint |
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◆ SESSION_BUILD_TYPE_KEY
const string VRC.SDKBase.Editor.VRC_SdkBuilder.SESSION_BUILD_TYPE_KEY = "Session.ActiveBuildType" |
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staticprivate |
◆ shouldBuildUnityPackage
bool VRC.SDKBase.Editor.VRC_SdkBuilder.shouldBuildUnityPackage |
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◆ ActiveBuildType
BuildType VRC.SDKBase.Editor.VRC_SdkBuilder.ActiveBuildType |
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staticgetset |
◆ VRCPath
string VRC.SDKBase.Editor.VRC_SdkBuilder.VRCPath |
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staticgetset |
The documentation for this class was generated from the following file: