|
static float | AngleBetweenTwoUnitVectors (Vector3 planeNormal, Vector3 vectorA, Vector3 vectorB) |
|
static float | AngleClosestBetweenTwoUnitVectors (Vector3 planeNormal, Vector3 vectorA, Vector3 vectorB) |
|
static float | ClosestPointOnLineSegment_Value (Vector3 lineA, Vector3 lineB, Vector3 point) |
|
static Vector3 | ClosestPointOnLineSegment (Vector3 lineA, Vector3 lineB, Vector3 point) |
|
static Vector3 | ClosestPointOnPlane (Vector3 planeOrigin, Vector3 planeNormal, Vector3 point) |
|
|
static float | PI = (float)Math.PI |
|
static float | TWO_PI = PI * 2f |
|
static float | HALF_PI = (float)Math.PI / 2f |
|
static float | QUARTER_PI = 0.785398f |
|
Definition at line 4707 of file VRCSDKBase.cs.
◆ AngleBetweenTwoUnitVectors()
static float VRC.SDKBase.MathUtil.AngleBetweenTwoUnitVectors |
( |
Vector3 |
planeNormal, |
|
|
Vector3 |
vectorA, |
|
|
Vector3 |
vectorB |
|
) |
| |
|
static |
◆ AngleClosestBetweenTwoUnitVectors()
static float VRC.SDKBase.MathUtil.AngleClosestBetweenTwoUnitVectors |
( |
Vector3 |
planeNormal, |
|
|
Vector3 |
vectorA, |
|
|
Vector3 |
vectorB |
|
) |
| |
|
static |
◆ ClosestPointOnLineSegment()
static Vector3 VRC.SDKBase.MathUtil.ClosestPointOnLineSegment |
( |
Vector3 |
lineA, |
|
|
Vector3 |
lineB, |
|
|
Vector3 |
point |
|
) |
| |
|
static |
◆ ClosestPointOnLineSegment_Value()
static float VRC.SDKBase.MathUtil.ClosestPointOnLineSegment_Value |
( |
Vector3 |
lineA, |
|
|
Vector3 |
lineB, |
|
|
Vector3 |
point |
|
) |
| |
|
static |
◆ ClosestPointOnPlane()
static Vector3 VRC.SDKBase.MathUtil.ClosestPointOnPlane |
( |
Vector3 |
planeOrigin, |
|
|
Vector3 |
planeNormal, |
|
|
Vector3 |
point |
|
) |
| |
|
static |
◆ HALF_PI
float VRC.SDKBase.MathUtil.HALF_PI = (float)Math.PI / 2f |
|
static |
◆ PI
float VRC.SDKBase.MathUtil.PI = (float)Math.PI |
|
static |
◆ QUARTER_PI
float VRC.SDKBase.MathUtil.QUARTER_PI = 0.785398f |
|
static |
◆ TWO_PI
float VRC.SDKBase.MathUtil.TWO_PI = PI * 2f |
|
static |
The documentation for this class was generated from the following file: