VRC SDK
This project aims to completely document the VRChat Unity SDK
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This is the complete list of members for VRC.SDKBase.VRCGraphics, including all inherited members.
Blit(Texture source, RenderTexture dest) | VRC.SDKBase.VRCGraphics | static |
Blit(Texture source, RenderTexture dest, Material mat, int pass=-1) | VRC.SDKBase.VRCGraphics | static |
Blit(Texture source, RenderTexture dest, Material mat) | VRC.SDKBase.VRCGraphics | static |
Blit(Texture source, RenderTexture dest, Vector2 scale, Vector2 offset) | VRC.SDKBase.VRCGraphics | static |
Blit(Texture source, RenderTexture dest, int sourceDepthSlice, int destDepthSlice) | VRC.SDKBase.VRCGraphics | static |
Blit(Texture source, RenderTexture dest, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice) | VRC.SDKBase.VRCGraphics | static |
Blit(Texture source, Material mat, int pass, int destDepthSlice) | VRC.SDKBase.VRCGraphics | static |
CheckBlitTarget(RenderTexture dest) | VRC.SDKBase.VRCGraphics | privatestatic |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices) | VRC.SDKBase.VRCGraphics | static |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count) | VRC.SDKBase.VRCGraphics | static |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) | VRC.SDKBase.VRCGraphics | static |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows) | VRC.SDKBase.VRCGraphics | static |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows) | VRC.SDKBase.VRCGraphics | static |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer) | VRC.SDKBase.VRCGraphics | static |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera) | VRC.SDKBase.VRCGraphics | static |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage) | VRC.SDKBase.VRCGraphics | static |
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) | VRC.SDKBase.VRCGraphics | static |
GetLayerMask() | VRC.SDKBase.VRCGraphics | privatestatic |
UiLayerMask | VRC.SDKBase.VRCGraphics | privatestatic |