VRC SDK
This project aims to completely document the VRChat Unity SDK
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VRC.SDKBase.VRCGraphics Member List

This is the complete list of members for VRC.SDKBase.VRCGraphics, including all inherited members.

Blit(Texture source, RenderTexture dest)VRC.SDKBase.VRCGraphicsstatic
Blit(Texture source, RenderTexture dest, Material mat, int pass=-1)VRC.SDKBase.VRCGraphicsstatic
Blit(Texture source, RenderTexture dest, Material mat)VRC.SDKBase.VRCGraphicsstatic
Blit(Texture source, RenderTexture dest, Vector2 scale, Vector2 offset)VRC.SDKBase.VRCGraphicsstatic
Blit(Texture source, RenderTexture dest, int sourceDepthSlice, int destDepthSlice)VRC.SDKBase.VRCGraphicsstatic
Blit(Texture source, RenderTexture dest, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice)VRC.SDKBase.VRCGraphicsstatic
Blit(Texture source, Material mat, int pass, int destDepthSlice)VRC.SDKBase.VRCGraphicsstatic
CheckBlitTarget(RenderTexture dest)VRC.SDKBase.VRCGraphicsprivatestatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices)VRC.SDKBase.VRCGraphicsstatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count)VRC.SDKBase.VRCGraphicsstatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties)VRC.SDKBase.VRCGraphicsstatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows)VRC.SDKBase.VRCGraphicsstatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows)VRC.SDKBase.VRCGraphicsstatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer)VRC.SDKBase.VRCGraphicsstatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera)VRC.SDKBase.VRCGraphicsstatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage)VRC.SDKBase.VRCGraphicsstatic
DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume)VRC.SDKBase.VRCGraphicsstatic
GetLayerMask()VRC.SDKBase.VRCGraphicsprivatestatic
UiLayerMaskVRC.SDKBase.VRCGraphicsprivatestatic