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static void | Blit (Texture source, RenderTexture dest) |
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static void | Blit (Texture source, RenderTexture dest, Material mat, int pass=-1) |
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static void | Blit (Texture source, RenderTexture dest, Material mat) |
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static void | Blit (Texture source, RenderTexture dest, Vector2 scale, Vector2 offset) |
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static void | Blit (Texture source, RenderTexture dest, int sourceDepthSlice, int destDepthSlice) |
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static void | Blit (Texture source, RenderTexture dest, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice) |
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static void | Blit (Texture source, Material mat, int pass, int destDepthSlice) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage) |
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static void | DrawMeshInstanced (Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) |
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Definition at line 5511 of file VRCSDKBase.cs.