Definition at line 5749 of file VRCSDKBase.cs.
◆ ShaderVariableType
◆ VRCShader()
static VRC.SDKBase.VRCShader.VRCShader |
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staticprivate |
◆ ClearGlobalVariableWhitelist()
static void VRC.SDKBase.VRCShader.ClearGlobalVariableWhitelist |
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static |
◆ PropertyToID()
static int VRC.SDKBase.VRCShader.PropertyToID |
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string |
name | ) |
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static |
◆ SetGlobalColor()
static void VRC.SDKBase.VRCShader.SetGlobalColor |
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int |
nameID, |
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Color |
value |
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) |
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static |
◆ SetGlobalFloat()
static void VRC.SDKBase.VRCShader.SetGlobalFloat |
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int |
nameID, |
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float |
value |
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) |
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static |
◆ SetGlobalFloatArray()
static void VRC.SDKBase.VRCShader.SetGlobalFloatArray |
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int |
nameID, |
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float[] |
value |
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) |
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static |
◆ SetGlobalInteger()
static void VRC.SDKBase.VRCShader.SetGlobalInteger |
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int |
nameID, |
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int |
value |
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) |
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static |
◆ SetGlobalMatrix()
static void VRC.SDKBase.VRCShader.SetGlobalMatrix |
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int |
nameID, |
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Matrix4x4 |
value |
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) |
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static |
◆ SetGlobalMatrixArray()
static void VRC.SDKBase.VRCShader.SetGlobalMatrixArray |
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int |
nameID, |
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Matrix4x4[] |
value |
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) |
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static |
◆ SetGlobalTexture()
static void VRC.SDKBase.VRCShader.SetGlobalTexture |
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int |
nameID, |
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Texture |
value |
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) |
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◆ SetGlobalVector()
static void VRC.SDKBase.VRCShader.SetGlobalVector |
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int |
nameID, |
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Vector4 |
value |
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) |
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static |
◆ SetGlobalVectorArray()
static void VRC.SDKBase.VRCShader.SetGlobalVectorArray |
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int |
nameID, |
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Vector4[] |
value |
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) |
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static |
◆ ValidateAgainstPropertyIDWhitelist()
static void VRC.SDKBase.VRCShader.ValidateAgainstPropertyIDWhitelist |
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int |
nameID | ) |
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staticprivate |
◆ m_OnSetGlobalShaderVariable
◆ OnSetGlobalShaderVariable
The documentation for this class was generated from the following file: