Definition at line 4822 of file VRCSDKBase.cs.
◆ Awake()
| void VRC.SDKBase.VRC_AvatarPedestal.Awake |
( |
| ) |
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private |
◆ InstantiationDelegate()
| delegate Object VRC.SDKBase.VRC_AvatarPedestal.InstantiationDelegate |
( |
Object |
prefab | ) |
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◆ SetAvatarUse()
| void VRC.SDKBase.VRC_AvatarPedestal.SetAvatarUse |
( |
VRCPlayerApi |
instigator | ) |
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◆ SwitchAvatar() [1/2]
| virtual void VRC.SDKBase.VRC_AvatarPedestal.SwitchAvatar |
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string |
id | ) |
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virtual |
◆ SwitchAvatar() [2/2]
| virtual void VRC.SDKBase.VRC_AvatarPedestal.SwitchAvatar |
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string |
id, |
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VRCPlayerApi |
instigator |
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) |
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virtual |
◆ avatarImage
| Texture2D VRC.SDKBase.VRC_AvatarPedestal.avatarImage |
◆ blueprintId
| string VRC.SDKBase.VRC_AvatarPedestal.blueprintId = "" |
◆ ChangeAvatarsOnUse
| bool VRC.SDKBase.VRC_AvatarPedestal.ChangeAvatarsOnUse |
◆ grantBlueprintAccess
| bool VRC.SDKBase.VRC_AvatarPedestal.grantBlueprintAccess |
◆ Instance
| GameObject VRC.SDKBase.VRC_AvatarPedestal.Instance |
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private |
◆ Instantiate
◆ OnReceiveAvatarImage
| Action VRC.SDKBase.VRC_AvatarPedestal.OnReceiveAvatarImage |
◆ Placement
| Transform VRC.SDKBase.VRC_AvatarPedestal.Placement |
◆ scale
| float VRC.SDKBase.VRC_AvatarPedestal.scale = 1f |
The documentation for this class was generated from the following file: