|
VRC SDK
This project aims to completely document the VRChat Unity SDK
|


Public Attributes | |
| float | rateOfFire = 10f |
| float | damage = 10f |
| bool | fullAuto = true |
| GameObject | muzzleEffect |
| AudioSource | muzzleAudio |
| AudioClip[] | fireAudio |
| AudioSource | reloadAudio |
| GameObject[] | hitEffects |
| GameObject | leftHandContact |
| bool | leftHandPositionOnly |
| int | clipSize |
| AudioClip | EmptyClipFire |
Definition at line 4900 of file VRCSDKBase.cs.
| int VRC.SDKBase.VRC_GunStats.clipSize |
Definition at line 4922 of file VRCSDKBase.cs.
| float VRC.SDKBase.VRC_GunStats.damage = 10f |
Definition at line 4904 of file VRCSDKBase.cs.
| AudioClip VRC.SDKBase.VRC_GunStats.EmptyClipFire |
Definition at line 4924 of file VRCSDKBase.cs.
| AudioClip [] VRC.SDKBase.VRC_GunStats.fireAudio |
Definition at line 4912 of file VRCSDKBase.cs.
| bool VRC.SDKBase.VRC_GunStats.fullAuto = true |
Definition at line 4906 of file VRCSDKBase.cs.
| GameObject [] VRC.SDKBase.VRC_GunStats.hitEffects |
Definition at line 4916 of file VRCSDKBase.cs.
| GameObject VRC.SDKBase.VRC_GunStats.leftHandContact |
Definition at line 4918 of file VRCSDKBase.cs.
| bool VRC.SDKBase.VRC_GunStats.leftHandPositionOnly |
Definition at line 4920 of file VRCSDKBase.cs.
| AudioSource VRC.SDKBase.VRC_GunStats.muzzleAudio |
Definition at line 4910 of file VRCSDKBase.cs.
| GameObject VRC.SDKBase.VRC_GunStats.muzzleEffect |
Definition at line 4908 of file VRCSDKBase.cs.
| float VRC.SDKBase.VRC_GunStats.rateOfFire = 10f |
Definition at line 4902 of file VRCSDKBase.cs.
| AudioSource VRC.SDKBase.VRC_GunStats.reloadAudio |
Definition at line 4914 of file VRCSDKBase.cs.