VRC SDK
This project aims to completely document the VRChat Unity SDK
|
Public Attributes | |
float | rateOfFire = 10f |
float | damage = 10f |
bool | fullAuto = true |
GameObject | muzzleEffect |
AudioSource | muzzleAudio |
AudioClip[] | fireAudio |
AudioSource | reloadAudio |
GameObject[] | hitEffects |
GameObject | leftHandContact |
bool | leftHandPositionOnly |
int | clipSize |
AudioClip | EmptyClipFire |
Definition at line 4900 of file VRCSDKBase.cs.
int VRC.SDKBase.VRC_GunStats.clipSize |
Definition at line 4922 of file VRCSDKBase.cs.
float VRC.SDKBase.VRC_GunStats.damage = 10f |
Definition at line 4904 of file VRCSDKBase.cs.
AudioClip VRC.SDKBase.VRC_GunStats.EmptyClipFire |
Definition at line 4924 of file VRCSDKBase.cs.
AudioClip [] VRC.SDKBase.VRC_GunStats.fireAudio |
Definition at line 4912 of file VRCSDKBase.cs.
bool VRC.SDKBase.VRC_GunStats.fullAuto = true |
Definition at line 4906 of file VRCSDKBase.cs.
GameObject [] VRC.SDKBase.VRC_GunStats.hitEffects |
Definition at line 4916 of file VRCSDKBase.cs.
GameObject VRC.SDKBase.VRC_GunStats.leftHandContact |
Definition at line 4918 of file VRCSDKBase.cs.
bool VRC.SDKBase.VRC_GunStats.leftHandPositionOnly |
Definition at line 4920 of file VRCSDKBase.cs.
AudioSource VRC.SDKBase.VRC_GunStats.muzzleAudio |
Definition at line 4910 of file VRCSDKBase.cs.
GameObject VRC.SDKBase.VRC_GunStats.muzzleEffect |
Definition at line 4908 of file VRCSDKBase.cs.
float VRC.SDKBase.VRC_GunStats.rateOfFire = 10f |
Definition at line 4902 of file VRCSDKBase.cs.
AudioSource VRC.SDKBase.VRC_GunStats.reloadAudio |
Definition at line 4914 of file VRCSDKBase.cs.