Definition at line 4926 of file VRCSDKBase.cs.
◆ Awake()
| void VRC.SDKBase.VRC_NPCSpawn.Awake |
( |
| ) |
|
|
private |
◆ InstantiationDelegate()
| delegate void VRC.SDKBase.VRC_NPCSpawn.InstantiationDelegate |
( |
VRC_NPCSpawn |
obj | ) |
|
◆ blueprintId
| string VRC.SDKBase.VRC_NPCSpawn.blueprintId = "" |
◆ customAnimation
| RuntimeAnimatorController VRC.SDKBase.VRC_NPCSpawn.customAnimation |
◆ Initialize
◆ npcGameObject
| GameObject VRC.SDKBase.VRC_NPCSpawn.npcGameObject |
◆ npcName
| string VRC.SDKBase.VRC_NPCSpawn.npcName = "" |
◆ scale
| float VRC.SDKBase.VRC_NPCSpawn.scale = 1f |
The documentation for this class was generated from the following file: