Definition at line 3954 of file VRCSDKBase.cs.
◆ Awake()
| void VRC.SDKBase.VRC_VisualDamage.Awake |
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◆ HideDamageIndicator()
| void VRC.SDKBase.VRC_VisualDamage.HideDamageIndicator |
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◆ OnSceneWasLoaded()
| void VRC.SDKBase.VRC_VisualDamage.OnSceneWasLoaded |
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◆ SetDamagePercent()
| void VRC.SDKBase.VRC_VisualDamage.SetDamagePercent |
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float |
damagePercent | ) |
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◆ ShowDamageIndicator()
| void VRC.SDKBase.VRC_VisualDamage.ShowDamageIndicator |
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◆ Start()
| void VRC.SDKBase.VRC_VisualDamage.Start |
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◆ Update()
| void VRC.SDKBase.VRC_VisualDamage.Update |
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◆ currentTime
| float VRC.SDKBase.VRC_VisualDamage.currentTime |
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◆ curve
| AnimationCurve VRC.SDKBase.VRC_VisualDamage.curve = new AnimationCurve() |
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◆ fullDamageScale
| float VRC.SDKBase.VRC_VisualDamage.fullDamageScale = 1f |
◆ initScale
| Vector3 VRC.SDKBase.VRC_VisualDamage.initScale |
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◆ minDamageScale
| float VRC.SDKBase.VRC_VisualDamage.minDamageScale = 2f |
◆ offset
| float VRC.SDKBase.VRC_VisualDamage.offset = 0.5f |
◆ renderer
| Renderer VRC.SDKBase.VRC_VisualDamage.renderer |
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The documentation for this class was generated from the following file: