VRC SDK
This project aims to completely document the VRChat Unity SDK
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Public Member Functions | |
object[] | GetState () |
void | SetState (object[] state) |
float | GetMaxHealth () |
float | GetCurrentHealth () |
void | ApplyDamage (float damage) |
void | ApplyHealing (float healing) |
Definition at line 3731 of file VRCSDKBase.cs.
void VRC.SDKBase.IVRC_Destructible.ApplyDamage | ( | float | damage | ) |
Implemented in VRC.SDKBase.VRC_DestructibleStandard.
void VRC.SDKBase.IVRC_Destructible.ApplyHealing | ( | float | healing | ) |
Implemented in VRC.SDKBase.VRC_DestructibleStandard.
float VRC.SDKBase.IVRC_Destructible.GetCurrentHealth | ( | ) |
Implemented in VRC.SDKBase.VRC_DestructibleStandard.
float VRC.SDKBase.IVRC_Destructible.GetMaxHealth | ( | ) |
Implemented in VRC.SDKBase.VRC_DestructibleStandard.
object[] VRC.SDKBase.IVRC_Destructible.GetState | ( | ) |
Implemented in VRC.SDKBase.VRC_DestructibleStandard.
void VRC.SDKBase.IVRC_Destructible.SetState | ( | object[] | state | ) |
Implemented in VRC.SDKBase.VRC_DestructibleStandard.