Definition at line 7042 of file VRCSDKBase.cs.
◆ RespawnHeightBehaviour
◆ SpawnOrder
◆ SpawnOrientation
◆ Awake()
virtual void VRC.SDKBase.VRC_SceneDescriptor.Awake |
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virtual |
◆ FindNetworkIDGameObject()
GameObject VRC.SDKBase.VRC_SceneDescriptor.FindNetworkIDGameObject |
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string |
path | ) |
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◆ GetMaterial()
static Material VRC.SDKBase.VRC_SceneDescriptor.GetMaterial |
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string |
name | ) |
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static |
◆ GetNetworkIDGameObjectPath()
string VRC.SDKBase.VRC_SceneDescriptor.GetNetworkIDGameObjectPath |
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GameObject |
obj | ) |
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◆ GetNetworkIDObjects()
void VRC.SDKBase.VRC_SceneDescriptor.GetNetworkIDObjects |
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List< INetworkID > |
netIds | ) |
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◆ GetPrefab()
static GameObject VRC.SDKBase.VRC_SceneDescriptor.GetPrefab |
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string |
name | ) |
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static |
◆ IntializationDelegate()
delegate void VRC.SDKBase.VRC_SceneDescriptor.IntializationDelegate |
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VRC_SceneDescriptor |
sceneDescriptor | ) |
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◆ OnDestroy()
void VRC.SDKBase.VRC_SceneDescriptor.OnDestroy |
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private |
◆ PositionPortraitCamera()
void VRC.SDKBase.VRC_SceneDescriptor.PositionPortraitCamera |
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Transform |
cam | ) |
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◆ apiWorld
object VRC.SDKBase.VRC_SceneDescriptor.apiWorld |
◆ autoSpatializeAudioSources
bool VRC.SDKBase.VRC_SceneDescriptor.autoSpatializeAudioSources |
◆ capacity
int VRC.SDKBase.VRC_SceneDescriptor.capacity |
◆ contentGore
bool VRC.SDKBase.VRC_SceneDescriptor.contentGore |
◆ contentOther
bool VRC.SDKBase.VRC_SceneDescriptor.contentOther |
◆ contentSex
bool VRC.SDKBase.VRC_SceneDescriptor.contentSex |
◆ contentViolence
bool VRC.SDKBase.VRC_SceneDescriptor.contentViolence |
◆ DrawDistance
float VRC.SDKBase.VRC_SceneDescriptor.DrawDistance |
◆ DynamicMaterials
List<Material> VRC.SDKBase.VRC_SceneDescriptor.DynamicMaterials = new List<Material>() |
◆ DynamicPrefabs
List<GameObject> VRC.SDKBase.VRC_SceneDescriptor.DynamicPrefabs = new List<GameObject>() |
◆ ForbidUserPortals
bool VRC.SDKBase.VRC_SceneDescriptor.ForbidUserPortals |
◆ gravity
Vector3 VRC.SDKBase.VRC_SceneDescriptor.gravity = new Vector3(0f, -9.81f, 0f) |
◆ Initialize
◆ interactThruLayers
int VRC.SDKBase.VRC_SceneDescriptor.interactThruLayers |
◆ layerCollisionArr
bool [] VRC.SDKBase.VRC_SceneDescriptor.layerCollisionArr |
◆ LightMapsFar
Texture2D [] VRC.SDKBase.VRC_SceneDescriptor.LightMapsFar |
◆ LightMapsNear
Texture2D [] VRC.SDKBase.VRC_SceneDescriptor.LightMapsNear |
◆ LightMode
LightmapsMode VRC.SDKBase.VRC_SceneDescriptor.LightMode |
◆ Name
string VRC.SDKBase.VRC_SceneDescriptor.Name |
◆ NetworkIDs
◆ NSFW
bool VRC.SDKBase.VRC_SceneDescriptor.NSFW |
◆ ObjectBehaviourAtRespawnHeight
◆ portraitCameraPositionOffset
Vector3 VRC.SDKBase.VRC_SceneDescriptor.portraitCameraPositionOffset = new Vector3(0f, 0f, 0f) |
◆ portraitCameraRotationOffset
Quaternion VRC.SDKBase.VRC_SceneDescriptor.portraitCameraRotationOffset = Quaternion.AngleAxis(180f, Vector3.up) |
◆ ReferenceCamera
GameObject VRC.SDKBase.VRC_SceneDescriptor.ReferenceCamera |
◆ releasePublic
bool VRC.SDKBase.VRC_SceneDescriptor.releasePublic |
◆ RenderAmbientEquatorColor
Color VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientEquatorColor |
◆ RenderAmbientGroundColor
Color VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientGroundColor |
◆ RenderAmbientIntensity
float VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientIntensity |
◆ RenderAmbientLight
Color VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientLight |
◆ RenderAmbientMode
AmbientMode VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientMode |
◆ RenderAmbientProbe
SphericalHarmonicsL2 VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientProbe |
◆ RenderAmbientSkyColor
Color VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientSkyColor |
◆ RenderCustomReflection
Cubemap VRC.SDKBase.VRC_SceneDescriptor.RenderCustomReflection |
◆ RenderDefaultReflectionMode
DefaultReflectionMode VRC.SDKBase.VRC_SceneDescriptor.RenderDefaultReflectionMode |
◆ RenderDefaultReflectionResolution
int VRC.SDKBase.VRC_SceneDescriptor.RenderDefaultReflectionResolution |
◆ RenderFlareFadeSpeed
float VRC.SDKBase.VRC_SceneDescriptor.RenderFlareFadeSpeed |
◆ RenderFlareStrength
float VRC.SDKBase.VRC_SceneDescriptor.RenderFlareStrength |
◆ RenderFog
bool VRC.SDKBase.VRC_SceneDescriptor.RenderFog |
◆ RenderFogColor
Color VRC.SDKBase.VRC_SceneDescriptor.RenderFogColor |
◆ RenderFogDensity
float VRC.SDKBase.VRC_SceneDescriptor.RenderFogDensity |
◆ RenderFogLinearEnd
float VRC.SDKBase.VRC_SceneDescriptor.RenderFogLinearEnd |
◆ RenderFogLinearStart
float VRC.SDKBase.VRC_SceneDescriptor.RenderFogLinearStart |
◆ RenderFogMode
FogMode VRC.SDKBase.VRC_SceneDescriptor.RenderFogMode |
◆ RenderHaloStrength
float VRC.SDKBase.VRC_SceneDescriptor.RenderHaloStrength |
◆ RenderReflectionBounces
int VRC.SDKBase.VRC_SceneDescriptor.RenderReflectionBounces |
◆ RenderReflectionIntensity
float VRC.SDKBase.VRC_SceneDescriptor.RenderReflectionIntensity |
◆ RenderSkybox
Material VRC.SDKBase.VRC_SceneDescriptor.RenderSkybox |
◆ RespawnHeightY
float VRC.SDKBase.VRC_SceneDescriptor.RespawnHeightY = -100f |
◆ sDynamicMaterials
Dictionary<string, Material> VRC.SDKBase.VRC_SceneDescriptor.sDynamicMaterials |
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staticprivate |
◆ sDynamicPrefabs
Dictionary<string, GameObject> VRC.SDKBase.VRC_SceneDescriptor.sDynamicPrefabs |
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staticprivate |
◆ SpawnLocation
Transform VRC.SDKBase.VRC_SceneDescriptor.SpawnLocation |
◆ spawnOrder
SpawnOrder VRC.SDKBase.VRC_SceneDescriptor.spawnOrder = SpawnOrder.Random |
◆ spawnOrientation
◆ SpawnPosition
Vector3 VRC.SDKBase.VRC_SceneDescriptor.SpawnPosition = new Vector3(0f, 0f, 0f) |
◆ spawns
Transform [] VRC.SDKBase.VRC_SceneDescriptor.spawns |
◆ udonProducts
List<string> VRC.SDKBase.VRC_SceneDescriptor.udonProducts |
◆ unityVersion
string VRC.SDKBase.VRC_SceneDescriptor.unityVersion |
◆ useAssignedLayers
bool VRC.SDKBase.VRC_SceneDescriptor.useAssignedLayers |
◆ Instance
◆ NetworkIDCollection
List<NetworkIDPair> VRC.SDKBase.VRC_SceneDescriptor.NetworkIDCollection |
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getset |
◆ NetworkIDLookup
Dictionary<GameObject, NetworkIDPair> VRC.SDKBase.VRC_SceneDescriptor.NetworkIDLookup |
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getprivate set |
The documentation for this class was generated from the following file: