Definition at line 7042 of file VRCSDKBase.cs.
◆ RespawnHeightBehaviour
◆ SpawnOrder
◆ SpawnOrientation
◆ Awake()
| virtual void VRC.SDKBase.VRC_SceneDescriptor.Awake |
( |
| ) |
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virtual |
◆ FindNetworkIDGameObject()
| GameObject VRC.SDKBase.VRC_SceneDescriptor.FindNetworkIDGameObject |
( |
string |
path | ) |
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◆ GetMaterial()
| static Material VRC.SDKBase.VRC_SceneDescriptor.GetMaterial |
( |
string |
name | ) |
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static |
◆ GetNetworkIDGameObjectPath()
| string VRC.SDKBase.VRC_SceneDescriptor.GetNetworkIDGameObjectPath |
( |
GameObject |
obj | ) |
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◆ GetNetworkIDObjects()
| void VRC.SDKBase.VRC_SceneDescriptor.GetNetworkIDObjects |
( |
List< INetworkID > |
netIds | ) |
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◆ GetPrefab()
| static GameObject VRC.SDKBase.VRC_SceneDescriptor.GetPrefab |
( |
string |
name | ) |
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static |
◆ IntializationDelegate()
| delegate void VRC.SDKBase.VRC_SceneDescriptor.IntializationDelegate |
( |
VRC_SceneDescriptor |
sceneDescriptor | ) |
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◆ OnDestroy()
| void VRC.SDKBase.VRC_SceneDescriptor.OnDestroy |
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| ) |
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private |
◆ PositionPortraitCamera()
| void VRC.SDKBase.VRC_SceneDescriptor.PositionPortraitCamera |
( |
Transform |
cam | ) |
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◆ apiWorld
| object VRC.SDKBase.VRC_SceneDescriptor.apiWorld |
◆ autoSpatializeAudioSources
| bool VRC.SDKBase.VRC_SceneDescriptor.autoSpatializeAudioSources |
◆ capacity
| int VRC.SDKBase.VRC_SceneDescriptor.capacity |
◆ contentGore
| bool VRC.SDKBase.VRC_SceneDescriptor.contentGore |
◆ contentOther
| bool VRC.SDKBase.VRC_SceneDescriptor.contentOther |
◆ contentSex
| bool VRC.SDKBase.VRC_SceneDescriptor.contentSex |
◆ contentViolence
| bool VRC.SDKBase.VRC_SceneDescriptor.contentViolence |
◆ DrawDistance
| float VRC.SDKBase.VRC_SceneDescriptor.DrawDistance |
◆ DynamicMaterials
| List<Material> VRC.SDKBase.VRC_SceneDescriptor.DynamicMaterials = new List<Material>() |
◆ DynamicPrefabs
| List<GameObject> VRC.SDKBase.VRC_SceneDescriptor.DynamicPrefabs = new List<GameObject>() |
◆ ForbidUserPortals
| bool VRC.SDKBase.VRC_SceneDescriptor.ForbidUserPortals |
◆ gravity
| Vector3 VRC.SDKBase.VRC_SceneDescriptor.gravity = new Vector3(0f, -9.81f, 0f) |
◆ Initialize
◆ interactThruLayers
| int VRC.SDKBase.VRC_SceneDescriptor.interactThruLayers |
◆ layerCollisionArr
| bool [] VRC.SDKBase.VRC_SceneDescriptor.layerCollisionArr |
◆ LightMapsFar
| Texture2D [] VRC.SDKBase.VRC_SceneDescriptor.LightMapsFar |
◆ LightMapsNear
| Texture2D [] VRC.SDKBase.VRC_SceneDescriptor.LightMapsNear |
◆ LightMode
| LightmapsMode VRC.SDKBase.VRC_SceneDescriptor.LightMode |
◆ Name
| string VRC.SDKBase.VRC_SceneDescriptor.Name |
◆ NetworkIDs
◆ NSFW
| bool VRC.SDKBase.VRC_SceneDescriptor.NSFW |
◆ ObjectBehaviourAtRespawnHeight
◆ portraitCameraPositionOffset
| Vector3 VRC.SDKBase.VRC_SceneDescriptor.portraitCameraPositionOffset = new Vector3(0f, 0f, 0f) |
◆ portraitCameraRotationOffset
| Quaternion VRC.SDKBase.VRC_SceneDescriptor.portraitCameraRotationOffset = Quaternion.AngleAxis(180f, Vector3.up) |
◆ ReferenceCamera
| GameObject VRC.SDKBase.VRC_SceneDescriptor.ReferenceCamera |
◆ releasePublic
| bool VRC.SDKBase.VRC_SceneDescriptor.releasePublic |
◆ RenderAmbientEquatorColor
| Color VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientEquatorColor |
◆ RenderAmbientGroundColor
| Color VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientGroundColor |
◆ RenderAmbientIntensity
| float VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientIntensity |
◆ RenderAmbientLight
| Color VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientLight |
◆ RenderAmbientMode
| AmbientMode VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientMode |
◆ RenderAmbientProbe
| SphericalHarmonicsL2 VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientProbe |
◆ RenderAmbientSkyColor
| Color VRC.SDKBase.VRC_SceneDescriptor.RenderAmbientSkyColor |
◆ RenderCustomReflection
| Cubemap VRC.SDKBase.VRC_SceneDescriptor.RenderCustomReflection |
◆ RenderDefaultReflectionMode
| DefaultReflectionMode VRC.SDKBase.VRC_SceneDescriptor.RenderDefaultReflectionMode |
◆ RenderDefaultReflectionResolution
| int VRC.SDKBase.VRC_SceneDescriptor.RenderDefaultReflectionResolution |
◆ RenderFlareFadeSpeed
| float VRC.SDKBase.VRC_SceneDescriptor.RenderFlareFadeSpeed |
◆ RenderFlareStrength
| float VRC.SDKBase.VRC_SceneDescriptor.RenderFlareStrength |
◆ RenderFog
| bool VRC.SDKBase.VRC_SceneDescriptor.RenderFog |
◆ RenderFogColor
| Color VRC.SDKBase.VRC_SceneDescriptor.RenderFogColor |
◆ RenderFogDensity
| float VRC.SDKBase.VRC_SceneDescriptor.RenderFogDensity |
◆ RenderFogLinearEnd
| float VRC.SDKBase.VRC_SceneDescriptor.RenderFogLinearEnd |
◆ RenderFogLinearStart
| float VRC.SDKBase.VRC_SceneDescriptor.RenderFogLinearStart |
◆ RenderFogMode
| FogMode VRC.SDKBase.VRC_SceneDescriptor.RenderFogMode |
◆ RenderHaloStrength
| float VRC.SDKBase.VRC_SceneDescriptor.RenderHaloStrength |
◆ RenderReflectionBounces
| int VRC.SDKBase.VRC_SceneDescriptor.RenderReflectionBounces |
◆ RenderReflectionIntensity
| float VRC.SDKBase.VRC_SceneDescriptor.RenderReflectionIntensity |
◆ RenderSkybox
| Material VRC.SDKBase.VRC_SceneDescriptor.RenderSkybox |
◆ RespawnHeightY
| float VRC.SDKBase.VRC_SceneDescriptor.RespawnHeightY = -100f |
◆ sDynamicMaterials
| Dictionary<string, Material> VRC.SDKBase.VRC_SceneDescriptor.sDynamicMaterials |
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staticprivate |
◆ sDynamicPrefabs
| Dictionary<string, GameObject> VRC.SDKBase.VRC_SceneDescriptor.sDynamicPrefabs |
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staticprivate |
◆ SpawnLocation
| Transform VRC.SDKBase.VRC_SceneDescriptor.SpawnLocation |
◆ spawnOrder
| SpawnOrder VRC.SDKBase.VRC_SceneDescriptor.spawnOrder = SpawnOrder.Random |
◆ spawnOrientation
◆ SpawnPosition
| Vector3 VRC.SDKBase.VRC_SceneDescriptor.SpawnPosition = new Vector3(0f, 0f, 0f) |
◆ spawns
| Transform [] VRC.SDKBase.VRC_SceneDescriptor.spawns |
◆ udonProducts
| List<string> VRC.SDKBase.VRC_SceneDescriptor.udonProducts |
◆ unityVersion
| string VRC.SDKBase.VRC_SceneDescriptor.unityVersion |
◆ useAssignedLayers
| bool VRC.SDKBase.VRC_SceneDescriptor.useAssignedLayers |
◆ Instance
◆ NetworkIDCollection
| List<NetworkIDPair> VRC.SDKBase.VRC_SceneDescriptor.NetworkIDCollection |
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getset |
◆ NetworkIDLookup
| Dictionary<GameObject, NetworkIDPair> VRC.SDKBase.VRC_SceneDescriptor.NetworkIDLookup |
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getprivate set |
The documentation for this class was generated from the following file: